By default, Height is set to the project size.ĭepth: A slider that sets a depth (the back and front faces, in Z space) for the edge collision. Height: A slider that sets a height (the top and bottom edges) other than the size of project. By default, Width is set to the project size. Width: A slider that sets a width (the right and left edges of the canvas) other than the size of project. Top Face: Defines the top edge for the collision.īottom Face: Defines the bottom edge for the collision.īack Face: Defines the back edge (in Z space) for the collision.įront Face: Defines the front edge (in Z space) for the collision. We offer the range in exciting specifications. We offer these at most affordable prices to bring it within the reach of our clients. These light boxes offers an ideal platform and framework for animation students for their use. Right Face: Defines the right edge for the collision. We are engaged in fabricating a wide range of Animation Light Box.
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Download a free game or join a free-to-play game community today. Come back often for the exclusive offers. Left Face: Defines the left edge for the collision. Epic Games Store gives you a free game every week. You can turn edges on and off in any combination. This parameter only slows the object in the direction perpendicular to the bounced edge.Īctive Edges: Six checkboxes that define which collision box edges are detected by the Edge Collision behavior. Higher values cause an object to move faster after bouncing. A value of 0 causes objects to come to a complete stop when colliding with an edge that’s perpendicular to the direction of motion. When this checkbox is deselected, all objects enclosed in the parent object are affected by the behavior together.īounce Strength: A slider that sets the speed at which objects travel after colliding with an edge. When this checkbox is selected, all objects enclosed in the parent object are affected individually. If you’re using this behavior with an object that has an alpha channel that’s smaller than its bounding box, adjust the Crop parameter in the object’s Properties Inspector to fit the bounding box as closely as possible to the edge of the image.Īdjust this behavior using the controls in the Behaviors Inspector:Īffect Subobjects: A checkbox, available when this behavior is applied to an object that contains multiple objects, such as a group, a particle emitter, a replicator, or a text layer. You can make the object travel farther off the canvas before it bounces by adjusting the Width and Height parameters. With groups (particles, text, and objects), only the object’s center is used. An object bounces off the right and left edges of the project at its bounding box. Important: By default, the Edge Collision behavior uses the size of the project and the bounding box to determine how the object collides with the edge of the canvas.